[Rotoscope Character Animation] Attempt 1

For my first attempt in 3D Rotoscope animation, I decided to use a clip of a person boxing. What is a 3D Rotoscope? Well, it’s a similar process the that of a 2D rotoscope, which is to draw over existing footage as a reference and create visual animation that’s from pre-existing footage. So in a 3D mindset, this means to put a video behind the objects or characters you plan to animate, and to either copy or be inspired by the footage behind.

Rotoscope with reference behind
Rotoscope with no reference

As you can see from the two videos above, one is with reference footage, the other, not. When removing the reference footage, you can get a feel of the 3D character and their personality from design and animation in conjunction which allows you to add personality.

Cleaned Graph Editor + Reference
Cleaned Graph Editor + No Reference

There are a few problems with the animation even after cleaning the graph editor, which is showing with the rotation in the hands as well as the punching bag, due to it being unclear where it is at times as it’s cut off in the footage. An addition to it is that the camera has a lot of destablisation which proves difficult as it throws off the position of the character and bag quite largely. However, I feel I understand a few of the ideas necessary to create an improved second attempt.

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