For my first attempt in 3D Rotoscope animation, I decided to use a clip of a person boxing. What is a 3D Rotoscope? Well, it’s a similar process the that of a 2D rotoscope, which is to draw over existing footage as a reference and create visual animation that’s from pre-existing footage. So in a… Continue reading [Rotoscope Character Animation] Attempt 1
Author: Tony Maldonado Iii
[Design Narrative and Story Arcs]
STORY ARCS Story arcs are an innate function of design narrative. What is meant by this is that a story requires some form of rising action and falling action between the exposition (beginning) and the resolution (end). Story arcs can appear is multiple forms, but a prime example can be ‘a man in a hole’… Continue reading [Design Narrative and Story Arcs]
[Walk Cycle Animation]
Today I explored the notion of a walk cycle. A walk cycle is not a singular definitive move. It is complex and diverse and can be exploited in many shapes and formats to create a stylized or realistic type feeling. Therefore, I began blocking out a 24 frame walk cycle to begin with, just ensuring… Continue reading [Walk Cycle Animation]
[The Language of Animation: Mise-en-Scene]
What is Mise-en-Scene? Mise-en-scene is the arrangement of the scenery, props, etc. on the stage of a theatrical production or on the set of a film. Essentially, mise-en-scene is a composition of multiple components such as; Settings & Props, Costume, Hair & Makeup, Facial Expressions, and so on. To break this down further, almost everything… Continue reading [The Language of Animation: Mise-en-Scene]
[Hopping Fox]
My goal was to use the techniques learned in the bouncing ball syllabus to assist the fox character in jumping with some characterisation. Even though the final product was quite choppy, it allowed me to have a greater understanding of how a bouncing ball technique can be applied to characters in a simplistic form. For… Continue reading [Hopping Fox]
[Character Poses]
Pose 1: The first pose is inspired by a samurai in the middle of an action. The action pose is a jump in the air and appears to be cutting something down with bodily momentum displayed by the stretching and rotation of his torso. Similarly to how a boxer rotates their heel to transfer energy… Continue reading [Character Poses]
[Ball Obstacle Course – Attempt 1]
I didn’t have much of an idea going into making a basic obstacle course, as I didn’t know what would be an effective course that could show off multiple skill sets (not that I have any – yet). So, I decided to just have fun with the process and block out something that looks like… Continue reading [Ball Obstacle Course – Attempt 1]
[Bouncing Ball]
This week I have been tasked with a goal to begin animating a bouncing ball. As discussed in a previous post, the bouncing ball is a great way to display the ’12 Principles of Animation’. I’ve had 3D experience before, but have never used AutoDesk Maya, nor have ever animated a model before. Having never… Continue reading [Bouncing Ball]
[Politics and Persuasion in Entertainment]
Politics and Persuasions in Entertainment Social Media, Broadcast News, Events, Film, Animation and Television are primary examples where we can influence or persuade our audiences. Considering that media is becoming a powerhouse of entertainment, it becomes a powerful tool to express opinions, ideas, and beliefs to the general public. Media is also another way to… Continue reading [Politics and Persuasion in Entertainment]
[Good and Bad Animation]
Gantz:O is a 3D live-action film adaptation based on the hit Manga & Anime by the name of Gantz. The Japanese film animation uses Hollywood live motion tracking suits as well as raw 3D animation to develop its scenes within the movies and explores multiple ranges of character animation, ranging from realistic, to exaggerated cartoon… Continue reading [Good and Bad Animation]