Final Product: Ideas And Planning: Unreal Engine 5 & Autodesk Maya For my first week, I was learning how to use Autodesk Maya and Unreal Engine 5 in tandem. I want to design my scenes and animations using Autodesk Maya and Unreal Engine 5 for rendering and lighting. I believe that Unreal Engine 5 has… Continue reading Final Major Project
Posts
Premise Project
Week One: Originally, I’ve been heavily inspired by 3D and 2D anime fights, most imparticular fights within Arcane. I love how fluid the animations are as well as the fight choreography. So I wanted to look more into arcane fights and try and replicate one of the fights. When rewatching most of the fights, I… Continue reading Premise Project
AE3CAT: Project Blog
Week One: Things To Consider:Intro:Project Name: Scary Hallway (WIP)What is it: An eerie hallway inside an abandoned building. Narrative:Story: A person trapped inside a building trying to escape through a possible exit down a scary hallway.Theme:Pinterest Board: https://www.pinterest.co.uk/maldonadoiii/fmp-moodboard/A haunted place, where the floorboards creep, the walls whisper to you, the wallpaper decays and there’s a… Continue reading AE3CAT: Project Blog
MA 3D – Collaboration Unit
Week One: For the first week, brainstorming an idea is quite key, as well as setting a brief for our group to build upon and work. Therefore, after discussing with my peer(s), we have settled on a format of TV Opening Sequences, as we have found creative forms of it that allow expressive storytelling. Project… Continue reading MA 3D – Collaboration Unit
MA 3D Computer Animation Critical Research Presentation
Blog Links: Editing & Cinema Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/14/week-two-editing-cinema-13-10-2021/ 12 Principles of Animation Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/14/week-one-intro-to-3d-fundamentals/ Editing & Cinema Research Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/14/week-one-editing-and-cinema-research/ Good & Bad Animation Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/17/week-two-good-and-bad-animation/ Politics & Persuasion Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/20/week-two-politics-and-persuasion-in-entertainment/ Language of Animation: Mise-en-Scene Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/27/the-language-of-animation-mise-en-scene/ Design Narrative & Story Arcs Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/11/03/design-narrative-story-arcs/
MA 3D Computer Animation Submission
Blog Post Link Directory: 12 Principles of Animation Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/14/week-one-intro-to-3d-fundamentals/ Good & Bad Animation Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/17/week-two-good-and-bad-animation/ Bouncing Ball Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/20/week-two-bouncing-ball/ Obstacle Course Ball Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/21/week-three-ball-obstacle-course-attempt-1/ Character Poses 1 Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/22/week-three-character-poses/ Hopping Fox Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/22/week-three-hopping-ball/ Walk Cycle Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/10/29/walk-cycle-animation/ Rotoscope Character Anim Attempt 1 Blog Link: https://amaldonadoiii.myblog.arts.ac.uk/2021/11/10/rotoscope-character-animation/ Rotoscope Character… Continue reading MA 3D Computer Animation Submission
Advanced Body Mechanics
For the Advanced Body Mechanics (ABM) project, we worked with a progressed version of Body Mechanics – Hence the additional keyword being Advanced. Although we are rotoscoping the majority of the project, what makes it advanced is to do with the switch between IK and FK control keyframing on the fly. It is as much… Continue reading Advanced Body Mechanics
Lip Sync
For our Lip Sync project, I decided to go with two sound bites. One of them is a scene from a well-known game called ‘Metal Gear Solid’. A simple voice line that allows me to attempt lip sync for the first time. Since I’ve never done Lip Syncing before, I found this quite tedious and… Continue reading Lip Sync
Character Poses (Attempt 2)
For character poses, I wanted to make a second attempt posing a character that hard more intricate components to them, from clothing, jewellery, to even hair and armour. This lead me to pick a video game character model from League of Legends and pose the character with the personality you would expect from the character… Continue reading Character Poses (Attempt 2)
[Rotoscope Character Animation] Attempt 2
Animation Process Research How did we get here? Well, first we had to look for some new footage that would be more stabilised and give me a clear cut image of my model and scenery, as my last mistake from my previous attempt relied on bad footage that required guesswork. So, after some online digging,… Continue reading [Rotoscope Character Animation] Attempt 2